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Tyranny save game editor 1.2.0.00799/7/2023 So having seen this post I decided that I would try to port this project over to visual c# (especially as bester had voiced his disdain at having made it in unity), it's taken a couple of days but i'm at a point now where I think I have a relatively functional editor. Hey, long time lurker but first time poster. Might as well amuse ourselves with the beta in the meantime, right? People like me who to experiment with custom parties would higly appreciate that, I am sure.Īnd after the postponement, it's a long way till we see a final version. editing of gold, xp, attributes) would be very welcome. Updating save loc is not that big a deal (we can manually copy saves to and from the old location), but updating the core functionality (e.g. And since they recently said they're planning on fixing some issues related to save game mechanism, I'd rather wait for a final or almost final version of it. I need to rewrite the whole thing from scratch, because I'd like to deserialize the save files completely and make it possible to edit literally everything stored in there, which is going to require a lot of work ( have a look at a verbose version of a save file). I don't think updating the save files location is the proper "continuation" of the project.
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